.. note:: Hello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts. **Why Join?** - **Expert Support**: Solve post-sale issues and technical challenges with help from our community and team. - **Learn & Share**: Exchange tips and tutorials to enhance your skills. - **Exclusive Previews**: Get early access to new product announcements and sneak peeks. - **Special Discounts**: Enjoy exclusive discounts on our newest products. - **Festive Promotions and Giveaways**: Take part in giveaways and holiday promotions. 👉 Ready to explore and create with us? Click [|link_sf_facebook|] and join today! .. _3.1.12_c_pi5: 3.1.12 GAME - 10 Second ============================== Introduction ------------------- Next, follow me to make a game device to challenge your concentration. Tie the tilt switch to a stick to make a magic wand. Shake the wand, the 4-digit segment display will start counting, shake again will let it stop counting. If you succeed in keeping the displayed count at **10.00**, then you win. You can play the game with your friends to see who is the time wizard. Required Components ------------------------------ In this project, we need the following components. .. image:: ../img/list_GAME_10_Second.png :align: center It's definitely convenient to buy a whole kit, here's the link: .. list-table:: :widths: 20 20 20 :header-rows: 1 * - Name - ITEMS IN THIS KIT - LINK * - Raphael Kit - 337 - |link_Raphael_kit| You can also buy them separately from the links below. .. list-table:: :widths: 30 20 :header-rows: 1 * - COMPONENT INTRODUCTION - PURCHASE LINK * - :ref:`cpn_gpio_extension_board` - |link_gpio_board_buy| * - :ref:`cpn_breadboard` - |link_breadboard_buy| * - :ref:`cpn_wires` - |link_wires_buy| * - :ref:`cpn_resistor` - |link_resistor_buy| * - :ref:`cpn_4_digit` - \- * - :ref:`cpn_74hc595` - |link_74hc595_buy| * - :ref:`cpn_tilt_switch` - \- Schematic Diagram ------------------------ ============ ======== ======== === T-Board Name physical wiringPi BCM GPIO17 Pin 11 0 17 GPIO27 Pin 13 2 27 GPIO22 Pin 15 3 22 SPIMOSI Pin 19 12 10 GPIO18 Pin 12 1 18 GPIO23 Pin 16 4 23 GPIO24 Pin 18 5 24 GPIO26 Pin 37 25 26 ============ ======== ======== === .. image:: ../img/Schematic_three_one13.png :align: center Experimental Procedures --------------------------------- **Step 1**: Build the circuit. .. image:: ../img/image277.png **Step 2**: Go to the folder of the code. .. raw:: html .. code-block:: cd ~/raphael-kit/c/3.1.12/ **Step 3**: Compile the code. .. raw:: html .. code-block:: gcc 3.1.12_GAME_10Second.c -lwiringPi **Step 4**: Run the executable file. .. raw:: html .. code-block:: sudo ./a.out Shake the wand, the 4-digit segment display will start counting, shake again will let it stop counting. If you succeed in keeping the displayed count at **10.00**, then you win. Shake it one more time to start the next round of the game. .. note:: If it does not work after running, or there is an error prompt: \"wiringPi.h: No such file or directory\", please refer to :ref:`install_wiringpi`. **Code Explanation** .. code-block:: c void stateChange(){     if (gameState == 0){         counter = 0;         delay(1000);         ualarm(10000,10000);      }else{         alarm(0);         delay(1000);     }     gameState = (gameState + 1)%2; } The game is divided into two modes: gameState=0 is the "start" mode, in which the time is timed and displayed on the segment display, and the tilting switch is shaken to enter the "show" mode. GameState =1 is the "show" mode, which stops the timing and displays the time on the segment display. Shaking the tilt switch again will reset the timer and restart the game. .. code-block:: c void loop(){     int currentState =0;     int lastState=0;     while(1){         display();         currentState=digitalRead(sensorPin);         if((currentState==0)&&(lastState==1)){             stateChange();         }         lastState=currentState;     } } Loop() is the main function. First, the time is displayed on the 4-bit segment display and the value of the tilt switch is read. If the state of the tilt switch has changed, stateChange() is called. Phenomenon Picture ----------------------- .. image:: ../img/image278.jpeg :align: center