.. note:: Hello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts. **Why Join?** - **Expert Support**: Solve post-sale issues and technical challenges with help from our community and team. - **Learn & Share**: Exchange tips and tutorials to enhance your skills. - **Exclusive Previews**: Get early access to new product announcements and sneak peeks. - **Special Discounts**: Enjoy exclusive discounts on our newest products. - **Festive Promotions and Giveaways**: Take part in giveaways and holiday promotions. 👉 Ready to explore and create with us? Click [|link_sf_facebook|] and join today! .. _balloon: 2.14 GAME - Inflating the Balloon ========================================= Here, we will play a game of ballooning. After clicking the green flag, the balloon will become bigger and bigger. If the balloon is too big, it will be blown up; if the balloon is too small, it will fall down; you need to judge when to touch on the touch module to make it fly upwards. .. image:: img/13_balloon0.png You Will Learn --------------------- - How the Touch module works and the angle range - Paint costume for the sprite Build the Circuit ----------------------- This module is a capacitive touch switch module based on a touch sensor IC (TTP223B). In the normal state, the module outputs a low level with low power consumption; when a finger touches the corresponding position, the module outputs a high level and becomes low level again after the finger is released. Now build the circuit according to the diagram below. .. image:: img/circuit/touch_circuit.png * :ref:`cpn_breadboard` * :ref:`cpn_touch` Programming ------------------ **1. Add a sprite and a backdrop** Delete the default sprite, click the **Choose a Sprite** button in the lower right corner of the sprite area, then select the **Balloon1** sprite. .. image:: img/13_balloon1.png Add a **Boardwalk** backdrop via the **Choose a backdrop** button, or other backbackdrops you like. .. image:: img/13_balloon2.png **2. Paint a costume for the Balloon1 sprite** Now let's draw an exploding effect costume for the balloon sprite. Go to the **Costumes** page for the **Balloon1** sprite, click the **Choose a Costume** button in the bottom left corner, and select **Paint** to bring up a blank **Costume**. .. image:: img/13_balloon7.png Select a color and then use the **Brush** tool to draw a pattern. .. image:: img/13_balloon3.png Select a color again, click the Fill tool, and move the mouse inside the pattern to fill it with a color. .. image:: img/13_balloon4.png Finally, write the text BOOM, so that an explosion effect costume is complete. .. image:: img/13_balloon5.png **3. Scripting the Balloon sprite** Set the initial position and size of the **Balloon1** sprite. .. image:: img/13_balloon6.png Then let the **Balloon** sprite slowly get bigger. .. image:: img/13_balloon8.png When the touch module is touched (value is 1), the size of the **Balloon1** sprite stops getting bigger. * When the size is less than 90, it will fall (y coordinate decreases). * When the size is bigger than 90 and smaller than 120, it will fly to the sky (y coordinate increases). .. image:: img/13_balloon9.png If the touch module has not been touched, the balloon slowly gets bigger and when the size is bigger than 120, it will explode (switch to the explode effect costume). .. image:: img/13_balloon10.png